Yesterday web was flooded with the allegations that Samsung had tweaked or rigged Galaxy S4 to obtain high scored in the benchmarks. Anandtech found this thing, when running AnTuTu, Quadrant and other benchmarks, the phone’s GPU was unlocked to run at 533 MHz, instead of the maximum 480MHz frequency that apps can normally achieve.
Today Samsung has Spoken to the issue and denied the allegations by saying that most full screen apps have the access to full GPU clock speed. Samsung also detailed that some games don’t require the maximum clock speed, so the GPU operates at different levels in order to save on battery and such. AnandTech discovered a string of code that mentioned several benchmarking apps, and when these apps are loaded.
Below is the full snippet of the Samsung’s answer to the Galaxy S4 tweak:
Under ordinary conditions, the GALAXY S4 has been designed to allow a maximum GPU frequency of 533MHz. However, the maximum GPU frequency is lowered to 480MHz for certain gaming apps that may cause an overload, when they are used for a prolonged period of time in full-screen mode. Meanwhile, a maximum GPU frequency of 533MHz is applicable for running apps that are usually used in full-screen mode, such as the S Browser, Gallery, Camera, Video Player, and certain benchmarking apps, which also demand substantial performance.
The maximum GPU frequencies for the GALAXY S4 have been varied to provide optimal user experience for our customers, and were not intended to improve certain benchmark results.
Samsung Electronics remains committed to providing our customers with the best possible user experience.
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